TRENDnet TI-PG80 8-Port Hardened Industrial Gigabit POE+ DIN-Rail Switch
SKU: 19815912467

TRENDnet TI-PG80 8-Port Hardened Industrial Gigabit POE+ DIN-Rail Switch

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Description

TRENDnet TI-PG80 8-Port Hardened Industrial Gigabit POE+ DIN-Rail SwitchDesigned for extreme industrial environments, the TI PG80 8 Port Hardened Industrial Gigabit POE+ DIN Rail Switch from TRENDnet features a hardened IP30 rated metal enclosure with the ability to withstand extreme temperatures from 40 to 167F. This rail switch features eight Gigabit Ethernet ports, a 6 pin removable terminal block, LED indicators, and a grounding point. Once installed, the switch features a 200 watt PoE+ power budget and a 16 Gbps

Designed for extreme industrial environments, the TI-PG80 8-Port Hardened Industrial Gigabit POE+ DIN-Rail Switch from TRENDnet features a hardened IP30-rated metal enclosure with the ability to withstand extreme temperatures from -40 to 167°F. This rail switch features eight Gigabit Ethernet ports, a 6-pin removable terminal block, LED indicators, and a grounding point. Once installed, the switch features a 200-watt PoE+ power budget and a 16 Gbps switching capacity to ensure sufficient bandwidth and PoE power is allocated to each network port. The TI-PG80 DIN-Rail Switch includes both rail- and wall-mount hardware for easy installation. Dual redundant power inputs make it easy to set up an alternate power source while the built-in alarm alerts you when the primary power source fails.

Full PoE+ Power Budget
Supplies up to 30 Watts of PoE/PoE+ power per port (802.3at/802.3af) with an up to 200-Watt PoE power budget
Network Ports
8 x Gigabit PoE+ Ethernet ports
DIN-Rail / Wall Mounts
IP30-rated metal enclosure with included DIN-rail and wall-mount hardware
Switching Capacity
16 Gbps switching capacity
Redundant Power
Dual redundant power inputs with overload current protection (power supply sold separately: model TI-S24048)
Alarm Output
Alarm output triggered by power failure of primary and/or redundant power
Jumbo Frame
Sends larger packets, or Jumbo Frames (up to 9 KB), for increased performance
Extreme Temperatures
Hardened switch is rated for an operating temperature range of -40 to 167°F
Electro Magnetic Compliance
Complies with FCC Part 15 Subpart B Class A and CE EN 55022 Class A standards
Certifications
Rated for information technology (ITE) equipment (EN55022/24) and industrial, scientific, and medical (ISM) Equipment (EN55011)
Shock and Vibration Resistant
Rated for shock (IEC 60068-2-27), freefall (IEC 60068-2-32), and vibration (IEC 60068-2-6)
Grounding Point
Grounding point protects equipment from external electrical surges
Additional Features
  • Auto-negotiation
  • Auto store and forward authentication
  • Automatic address learning and address aging
  • ESD 8 KV and surge 6 KV protection
UPC: 710931160352
  • 8 x Gigabit Ethernet Ports
  • Up to 200 Watt PoE+ Power Budget
  • 16 Gbps Switching Capacity
  • Hardened IP30 Rated Metal Switch
  • Includes DIN-Rail and Wall Mounts
  • Extreme Operating Temperature Range
  • Dual-Redundant Power Inputs
  • Built-In Overload Current Protection
  • Alarm Output Triggered by Power Failure
In the Box
TRENDnet TI-PG80 8-Port Hardened Industrial Gigabit POE+ DIN-Rail Switch
  • Removable Terminal Block
  • DIN-Rail / Wall Mount Kit
  • Limited Lifetime Warranty

TRENDnet TI-PG80 specs

Standards IEEE 802.3
IEEE 802.3u
IEEE 802.3ab
IEEE 802.3x
IEEE 802.3af PoE
IEEE 802.3at PoE+
Device Interface 8 x Gigabit PoE+ ports
6-pin removable terminal block
LED indicators
DIN-Rail mount
Wall mount
Grounding point
Data Transfer Rate Ethernet: 10 Mbps (half duplex), 20 Mbps (full duplex)
Fast Ethernet: 100 Mbps (half duplex), 200 Mbps (full duplex)
Gigabit: 2000 Mbps (full duplex)
Performance Data RAM Buffer: 1024 KB
Switching Fabric: 16 Gbps
MAC Address Table: 8 K entries
Jumbo Frame: 9 KB
Forwarding Rate: 11.9 Mpps (64-byte packet size)
Power Input: 48 - 56 V DC
Compatible Power Supply: TI-S24048 (sold separately)
Consumption: Max. 5.76 Watts (without PD)
PoE PoE Budget: 200 Watts
Pin 1,2 for power+ and pin 3,6 for power- (mode A)
Terminal Block Redundant power inputs, alarm relay contact, 6 pin
Wire range: 0.34 mm 2 to 2.5 mm 2
Solid wire (AWG): 12-24/14-22
Stranded wire (AWG): 12-24/14-22
Torque: 5 lb. - In / 0.5 Nm / 0.56 Nm
Wire strip length: 7-8 mm
Relay Mode Alarm Relay Contact
Relay outputs with current carrying capacity of 1 A, 24 V DC
Open circuit mode when two power sources are connected
Short circuit mode when only one power source is connected
Power Consumption Max. 5.76 Watts (without PoE)
MTBF 510,304 hours
Housing IP30 metal case
DIN-rail mount
Wall mount
Grounding point
8 KV ESD protection
6 KV surge protection
Temperature & Humidity Operating Temperature
-40 to 167° F / -40 to 75°C
Operating Humidity
Max. 95% non-condensing
Certifications CE
FCC
Shock (IEC 60068-2-27)
Freefall (IEC 60068-2-32)
Vibration (IEC 60068-2-6)
Dimensions 5.6 x 4.1 x 1.4" / 143 x 104 x 36 mm
Weight 1.22 lb / 554 g
Packaging Info
Package Weight 1.8 lb
Box Dimensions (LxWxH) 8.583 x 6.614 x 2.677"

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SKU: 19815912467

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Tinkerer
Birmingham, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Whiting, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Massapequa, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Dallas, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Phoenix, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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