Ticket to Ride: Rails and Sails
SKU: 25316619097

Ticket to Ride: Rails and Sails

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Description

Ticket to Ride: Rails and SailsBy land and by sea, connect valuable cities across the Great Lakes or even the world Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe which means that you'll be moving across water, of course, and that's where the sails come in. As in other Ticket to Ride games, in Ticket to Ride: Rails & Sails players start with tickets in hand that show two cities, and over the course of the game they try to

By land and by sea, connect valuable cities across the Great Lakes or even the world

Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe - which means that you'll be moving across water, of course, and that's where the sails come in.

As in other Ticket to Ride games, in Ticket to Ride: Rails & Sails players start with tickets in hand that show two cities, and over the course of the game they try to collect colored cards, then claim routes on the game board with their colored train and ship tokens, scoring points while doing so. When any player has six or fewer tokens in their supply, each player takes two more turns, then the game ends. At that point, if they've created a continuous path between the two cities on a ticket, then they score the points on that ticket; if not, then they lose points instead.

Ticket to Ride: Rails & Sails puts a few twists on the TtR formula, starting with split card decks of trains and ships (with all of the wild cards going in the train deck). Three cards of each type are revealed at the start of the game, and when you draw cards, you replace them with a card from whichever deck you like. (Shuffle the card types separately to form new decks when needed.)

Similarly, players choose their own mix of train and ship tokens at the start of the game. To claim a train route (rectangular spaces), you must play train cards (or wilds) and cover those spaces with train tokens, and to claim a ship route (oval spaces), you must play ship cards (or wilds) and cover those spaces with ship tokens. Ship cards depict one or two ships on them, and when you play a double-ship card, you can cover one or two ship spaces. You can take an action during play to swap train tokens for ships (or vice versa), and you lose one point for each token you swap.

Some tickets show tour routes with multiple cities instead of simply two cities. If you build a network that matches the tour exactly, you score more points than if you simply include all of those cities in your network.

Each player also starts the game with three harbors. If you have built a route to a port city, you can take an action during the game to place a harbor in that city (with a limit of one harbor per port). To place the harbor, you must discard two train cards and two ship cards of the same color, all of which must bear the harbor symbol (an anchor). At the end of the game, you lose four points for each harbor not placed, and you gain 10-40 points for each placed harbor depending on how many of your completed tickets show that port city.

Ticket to Ride: Rails & Sails includes a double-sided game board, with one side showing the world and the other side showing the Great Lakes of North America. Players start with a differing number of cards and tokens depending on which side they play, and each side has a few differences in gameplay.

Part of Ticket to Ride series.

  • Age: 10 years and up
  • Number of Players: 2 - 5
  • Playing Time: 60 - 120 minutes

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SKU: 25316619097

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Verified Purchase
John Moore
Cuba, US
★★★★★ 5
Guided tour through a difficult work
Format: Paperback
For the non-expert reader of Plato, this is a very good text for working through Timaeus. Actually, it may be useful to expert readers as well, but I wouldn't know about that, being firmly situated in the non-expert camp. Though some scholars may take exception to certain parts of Cornford's translation and interpretation, for those of us trying to get through it for the first time and on our own, this is still an exceptional guide. By the way, for an alternative translation and interpretation, the reader may want to check out Kalkavage's translation (Focus Philosophical Library), it is very good (I would rate it 5 stars also) and has some extremely helpful appendices for understanding references to music, astronomy, and geometry.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 6, 2013
R
Verified Purchase
Reviewer from San Ramon
Fort Morgan, US
★★★★★ 5
Cornford's Plato Cosmology/Timaeus
Format: Paperback
This is an excellent and invaluable reference book for Plato's Timaeus. If you are reading Timaeus you MUST have this book. It contains line-by-line commentary, and also, most valuable, some very helpful illustrations (example: illustration of the human body as Timaeus explained it). I would, however, balance this book with other books that attempt to place Timaeus within the rest of Plato's works. I recommend, for example, Peter Kalkavage's Timaeus. There, he attempts to link Timaeus and Republic.
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Reviewed in the United States on February 8, 2011
W
Verified Purchase
Wilbur F. Pierce
Bozeman, US
★★★★★ 5
An Excellent Choice
Format: Paperback
Excellent introduction, notes and translation.
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Reviewed in the United States on June 8, 2017
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Verified Purchase
David Lemberg
Waukegan, US
★★★★★ 5
Five Stars
Format: Paperback
Professor Cornford's translation with running commentary is definitive.
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Reviewed in the United States on November 5, 2015
J
Jordan Bell
Fort Morgan, US
★★★★★ 5
Plato's dialogue about the physical world
Format: Paperback
The two biggest topics in the Timaeus are astronomy and the elements of bodies, which are constructed using triangles and the tetrahedron, octahedron, icosahedron, and cube. I would like to see a translation of the Timaeus that uses it as a way to introduce all the astronomy that appears in the dialogue. Introducing the astronomy does not mean just talking in words about spheres or the zodiac or the ecliptic, but actually explaining how these were used by astronomers. Cornford has much to say, but to someone who has not learned any Greek astronomy his commentary will be opaque and hard to use. I didn't know the astronomy well enough to readily understand Cornford's explanations. I plan to learn more classical Greek astronomy, perhaps using Evans' , and then read Waterfield's translation of the Timaeus . Before reading this you should have read the Republic and know some classical Greek natural philosophy, mathematics, and astronomy. Although Cornford's commentary makes the dialogue staccato, I am glad for it because I wouldn't otherwise have understood much of what Plato says. The Timaeus and the Parmenides are the two dialogues of Plato that one needs commentary to understand; the Parmenides demands the commentary because so much of what is happening depends on the original language, and the Timaeus demands the commentary because of all the things the reader is supposed to be familiar with. The following is a list of topics I kept while reading the dialogue: theory of Forms 27d-28a, 51a-52a; harmonics 35b-36b; time 37c-38e, 39b-e; vision 45b-46c, 67c-68d; space 52b; surfaces 53c; weight 62d-63e; sound 67a-67c; physiology 70c-79e, 80d-86a; antiperistasis 79e-80c.
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Reviewed in the United States on December 12, 2015

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